Part 8 of 10 22 Jan 2026 By Raj Patil 25 min read

Part 8: Freya Performance Optimization

Part 8 of the Freya Rust GUI series. Optimize your app's performance by reducing re-renders with signals, `use_memo`, and list virtualization.

Advanced #rust #freya #performance #optimization #virtualization #memoization #high-performance
Building Native GUIs with Rust & Freya 8 / 10

Performance Optimization

Building fast, responsive applications requires understanding performance. I’ll explore optimization techniques.

Reducing Re-renders

Use signals to isolate updates:

fn app() -> impl IntoElement {
    let mut count = use_state(|| 0);
    let mut text = use_state(|| String::new());

    // Only this component re-renders when count changes if we pass the signal directly
    // or use it in a specific scope.
    // However, with signals, often the specific element binding updates.
    
    rect()
        .child(label().text(format!("Count: {}", count.read())))
        .child(
            Input::new()
                .value(text.read().clone())
                .on_change(move |e| text.set(e))
        )
}

Memoization

Cache expensive computations with use_memo:

fn expensive_list() -> impl IntoElement {
    let items = use_memo(|| {
        (0..1000).map(|i| format!("Item {}", i)).collect::<Vec<_>>()
    });

    rect()
        .children(
            items.read().iter().take(100).map(|item| {
                label().text(item.clone())
            })
        )
}

Virtualization

Use VirtualScrollView for large lists:

fn virtualized_list() -> impl IntoElement {
    let items = (0..10000).map(|i| format!("Item {}", i)).collect::<Vec<_>>();

    VirtualScrollView::new()
        .length(items.len())
        .item_size(40.0)
        .builder(move |index| {
            label()
                .height(40.0)
                .child(items[index].clone())
        })
}

Efficient State Updates

Batch updates (if applicable) or simply use fine-grained signals to avoid full component re-renders.

// In Freya v0.4 with signals, writing to a signal triggers updates for observers.
// If you have related state, consider struct signals or just setting them sequentially.
// The runtime handles batched updates in the event loop.

let mut state = use_state(|| State { count: 0, text: String::new() });

// Single update
state.write().count += 1;

What’s Next

Next, I’ll cover testing your Freya applications.

Summary